![]() This gives you access to two debuffs (Plague+Study Prey) and you can support your mate with Regrowth, Heart of Oak, Herbal Remedy for a bunch of resistances and health bonusses. However if you want to play a character that primarily supports here is what i would do: There are no "real" support classes as every class is meant to be playable solo. Originally posted by NewEyes:So first of all the game is not really meant to be played that way, as this isn't an MMO. Team play is the most fun way to play this game, enjoy! Even for ones looking for challenge, turn all 8 curses on, with a team who buff each other is the new way to explore the dungeons But the skills they provide can be 10 times more important than their damage. Unless you are tailored for pet master build (which requires 4 to 5 specific items), pets' damage will be negligible. There is no need to worry about pets being map cleaner. of course, curse system totally destroyed this pet that i could only summon once When my brigand plays with Princess Yiva pet, each of her hit amounts to over 4000 damage and she attacks so fast. Spoiler alert, Hunting's buff is very strong for melee teammates. Herbal Remedy, increase up to 100% poison resistance, useful even under curse system. Study Prey and Flush Out, most iconic resistance reduction skill in the entire game! Reduces physical, piercing, elemental, bleeding resistance and defensive ability, nothing better than them Titan quest masteries calculator plus#Avoid projectile is more important than resistanceĮxploit Weakness and Art of Hunt, two skills significantly increases piercing and bleeding which is a major plus Hunting is probably the master of melee bufferįinesse, increase offensive ability so much that making your teammate almost always critical hitįind Cover, up to 35% avoid projectile. Performance of Stone, increase up to 31% elemental resistance Heart of Oak, +85% health, +10% total speed, both demanded by melee characters Its a skill by your wolf, as long as you have one wolf, this skill will be active Strength of the Pack, increase up to 90% physical damage, and +15% all speed, wonderful buff skill for entire team. ![]() The base skill Plague requires time to spread to surrounding enemies, but it is useful against boss Susceptibility, reduce up to 54% of physical, 54% elemental and 54% poison resistance. Nature is a great Support Character if your teammate focuses on physical damage.Įarthbind, 50% reduce defensive ability, significantly increase chance of critical attack by your teammate It's his first game and I wanna give him nice experience and show that this game is really fun. Some pets are an option, but I don't wanna do petmaster build since I don't wanna them to kill everything as my friend might get bored or just feel bad about doing nothing. My main focus is keeping my friend alive since he takes most of damage, but I would like to help him with buffs and debuffs or sometimes throwing some AOE to damage or finish off enemies around him. So what I should pick for my masteries? Probably Nature since it's only mastery with good healing, but what what about other mastery? and most forums seem to be mostly dead so I'm writing here. ![]() I'm terrible at building characters myself, so I wanted to find some build that would work great as support. You know, healing, buffing/debuffing, attack from distance etc. He went with Warfare/Defence character, so I decided to play support mage character. So, I lately started playing with my friend. ![]()
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